Clamp & Flood (Indoors)
Clamp
When we are playing indoors, overhead throws are much easier to use. A consequence of this is that we expect the force to be broken a lot more often, and we need to be especially careful near our end zone if we want to stop the other team from scoring.
For this reason, even if there is only one player in our end zone, we usually want to set up a defender on each side of them so that both open side and break side throws are covered. This is called a clamp.
When we are clamping one player, both defenders should stay close so that no easy shots open up through the middle. This situation also means that there is an extra offensive player upfield, so all defenders need to be ready to switch so that the most dangerous options are covered.
When we are clamping two players, the defenders are not matched up 1-to-1. Instead, they should mark whichever cutter cuts in their direction and cover the open side of that cutter,
Flood
A flood, sometimes known as a wall, is another end zone defence strategy used indoors. It involves 4 of our 5 players lining up at the front of our end zone, with one chase forcing the thrower towards the flood.
Players in the flood should not just stand in position. They should mark players that come into their area and then pass them off to someone else when they move. This requires a lot of communication between players in the flood.
The chase should always try to stop swings, meaning they should be right around to the side of the thrower. It also means that the force may change depending on where the disc is.